All individual larps within the trilogy focus on the small roles that individuals play in a larger historical process and how they fit into a grand, tragic puzzle. We play collaboratively, within the parameters of the game, to weave the story together.
You play different characters on all three larps, but some might be tied together. Some characters also have minor fateplay instructions (Where certain events will come to pass and needs to be played towards) in the earlier two larps since certain outcomes are set.

Themes and Mood
What will you experience at The Androids Trilogy
You will experience a story set in a dystopic, futuristic universe where you step onto the rainy streets of one of its megacities. This one is the biggest, and it is simply called The City. For two days, you will follow your character in a web of complications and desperate struggles, watching the end of the free, humanlike Androids.
This story will not end well. It will be about systematic murder, about oppression and genocide. It will end in tragedy.
But, this story will also be one of love. Of resistance in the face of death. Of friendship, of believing in the good of humans and Androids. It will be a story of the eroding morals among those who would do anything to fight back against the genocidal violence.
It will be a story about the complications of slavery. About the bonds created between an Android slave and its owners, as well as the rage these bonds incite in other Androids who cannot stand to witness it.
It will be a story about the will to live, against all odds, and to live for something other than yourself.
And perhaps, about finding the answer to the ancient question – what makes someone human, in the end?
This larp is for you if:
- You enjoy retrofuturistic styles and concepts.
- You are comfortable exploring difficult, challenging and bleak themes – depictions of some of the most horrifying parts of human society – slavery, fascism, genocide.
- You might enjoy playing in what we call a 180-degrees Blackbox, or symbolic 360. We create islands of immersive, what-you-see-is-what-you-get scenography within a larger, abstract space. You will not have endless spaces to explore, or comfortable environments – it will be crammed in buildings made of scaffolding, but it will be dark and moody.
- Enjoy playing in a collaborative, not competitive playstyle.
- Enjoy playing in a short timespan, with a lot of things going on at all times – but it is up to you to choose when you engage and when you just disappear into the streets of the City.
What you can expect:
- An immersive scenography with interactive technology, creating the feeling of a surrounding world you can interact with.
- Prewritten characters and relationships
- A philosophical larp with a narrative focus on your own high stake story.
- Workshops to prepare you for playing the larp.
- Roughly 9 hours of in-game time per day of each larp, so 18 hours for WAD and 9 hours for each of the others.
- Breaks for you to eat your food and for calibration.
- Prop-food and drink, not enough for everyone to sustain themselves by alone, but enough to enhance their game.
- An aesthetic guideline for your looks.
- A larp setting where there will be no oppression on off game attributes such as looks, gender, sexuality, ability or ethnicity.
- A larp firmly connected to the others in the trilogy where choices have consequences for the latter ones.
- The feeling of eating noodles in the rain.
What we expect from you:
- That you treat your co players with respect and never oppress anyone based on off-game attributes such as looks, gender, sexuality, ability or ethnicity.
- That you take responsibility for your own play – this is not a railroaded experience with NPCs, everyone is a participant.
- That you bring your own outfit, and that it is in line with the aesthetic guidelines provided by us.
- That you bring enough food/snacks to stay happy during larp hours. There is one longer break for this on all the main days
- You pay in time, you show up in time and you communicate if there’s anything wrong to us.
